SHIP TO SHIP:
An Introductory Board game of 3D Space Combat and Command in the
Firepower Pass Universe continues to proceed through the development
stages. I will be updating this diary monthly to keep you all abreast
of the development progress. Thanks for your continued support!
PRELIMINARY COMPONENT LIST - in the 8.75x11.75 glossy black
box with clear plastic lid you will find:
23x35 full-color poster-quality map
40+ double-sided ship and terrain playing pieces,
representing 12 classes of ships, planets, moons, asteroid fields, ion
clouds and orbital installations, star forts, etc.
100+ double-sided markers
Rules book
Scenario cards and pre-printed ship logs for each
scenario, which may be reproduced as needed to play
Pad of blank ship logs for design-your-own scenarios
Master Ship log sheet detailing how to fill out the
logs each of the for 12 ship classes
2 10-sided dice
An Attack Chart detailing attack prerequisites and
modifiers for range, electronic warfare and relative weapon-to-target
scale
Two Squadron Engagement Level and Command Point Tracks,
each can handle up to 3 squadron leaders and an overall commander's
command point resources and engagement level. BTW Command Points are
used for non-Attack related functions like Repair, Rally and
Lock-On/Breaklocks (technically Target Solutions, but play testers
preferred "Lock-Ons" for the drama...)
An Attack Track to keep track of Incoming Attack Dice;
Interdiction Dice (which intercept Attack dice); and Critical Hull
Damage percentages for any given attack
To download a FREE PDF 12-page copy of CURRENT TESTING
COMPONENTS
including the CURRENT CHARTS and SEQUENCE OF PLAY (last 4 pages)
(Sorry, no editing permitted, and printing is at lo-res only)
This is the only combat reference in StS you will need
other than the ship logs themselves, oh yes and the results of your die
rolls of course. THIS IS NOT A COMBAT REESULTS TABLE SYSTEM! Combat
itself uses a a d10 resolution system with a d100 crew results, and
d100 damage location, You only need the 2d10 provided in the game to
play, though more can make things go faster when many-die missile
salvoes and point defense erupt!
Also here is the new Dice Results track where you place
your dice by value and the box it is in tells you what the result is in
detail. It also shows you how to determine damage and if you need a
second roll to determine severity, or if you can simply use the To
Hit/Target Hull differential to deterine that:
Designers' Note: Incidentally,
the Firepower Pass combat system started out as a d10 system a many
years ago, and was number-crunched into the current master Firepower
Pass Combat Results Table. Ship to Ship goes back to the system's
roots, dispensing with the CRT. With new Ship's Logs that will be
available for download for free when available, those who
prefer the Ship To Ship combat system will easily be able to adapt
their Firepower Pass games to it.
MAP UPDATE
The latest version of the full-color 23x35 map sheet. This
is likely the FINAL version, I went more toward a purple to accent the
blue and green of the playing pieces.
SHIP COUNTER UPDATE
The playing pieces and the SAGA of PAINT: StS will include
40+ double-sided wooden playing tiles. It has been a long but
successful journey locating the proper paint to use in the production
of these playing pieces. The pieces begin as raw wood tiles but as this
is a science-fiction game, I feel raw wood is not the appropriate
texture for the pieces (now if it were a Space: 1889 style game, that
might not be an issue). So the pieces must be painted. But the
requirements were many: paint must be non-toxic; environmentally
friendly; able to stick to raw wood easily with no primer; be durable
enough to survive handling; and have a selection of colors that
includes the "national" colors for this game, Blue for the Terran
Confederation and Green for the Procyonese Concordat.
I discovered milk-paint,
and from a local supplier. Milk paint does all these things, and I
especially like when you are done with the excess, you can throw it
away in the garden! It is very inexpensive as well. Spray paints which
come close to the requirements are close to 7.00 a can, and it would
require many cans for the initial Limited Edition run being planned;
Milk-paint is 15.00 for enough to cover twice as many playing pieces as
planned for the initial production run!
SHIP LOGS UPDATE
I added an updated class to the Procyonese which I will be
sprnkling throughout the scenarios. It is an up-missiled version of
their System Patrol Ship class, Orton. Here are the ship logs for all
classes as they stand:
SCENARIO DEVELOPMENT UPDATE
Scaled as an introductory game, originally I was
considering limiting scenario size to a maximum 3 squadrons a side,
each squadron consisting of from 2 to 5 individual ships. But the urge
to test larger scenarios, close to the size of the original Firepower
Pass scenarios (up to #7 so far but still planning to go to 8, 9 and
10) is very much there. Consequently as play testing of scenarios
proceeds in the next months, I will be testing a limited number of 4
squadron deployments to see how it handles. I would have to redesign
the Squadron Engagement Level/Command Point tracks to add the fourth
squadron's tracks, but that is minor, there is space to do that. Here
is the current Squadron EL/CP track:
PLAY BY EMAIL and PLAY BY INTERNET OPTIONS
I will be offering a Cyberboard
gamebox of Ship To Ship (http://cyberboard.brainiac.com/index.html),
Also a gamebox for a relatively new live-play-by-internet tool (also
free like Cyberboard) called ZunTzu
(http://www.ZunTzu.com). The gameboxes will be available for free
download on the respective games' FREE Tabs, once the Ship To Ship
section of the website here is officially launched.
TARGET DATE
In view of the scenario testing still to be completed,
November of 2009. If it is sooner I will most definitely post it here!
Have other questions about SHIP To SHIP and our progress? Email us!
AVAILABLE NOW, the UNIVERSE UPON WHICH SHIP To SHIP is BASED:
Get these now:
·
PDF: US$15 (NEW! Version 2.1 Available now!)
· REGULAR HARDCOPY: US$32.95
· DELUXE
HARDCOPY: US$57.00
(see all
releases)
Breaking News -
AVAILABLE NOW:
· NEW! Cyberboard
Play By Email Gamebox
file available!
(free)
· Extensive
combat example
(free)
·
Scenario S7
now available! (free)
· Current additional releases
Description
Designed to easily control 15-20 capital ships a side (which can be 4-5
squadrons), while concentrating on squadron level tactics, Firepower
Pass uses a unique command oriented system that allows units to attack
as individual ships (i.e. at a tactical level) yet defend and maneuver
in 3D as squadrons. Octagonal 3D
movement tiles easily and elegantly depict the 2D vector
of 3D movement.
Features
Individual capital ships; the capabilities of the
capital
ships are expanded by attaching LAC wings and escort groups for use in
point defense or for launching independent strikes
Individualized
damage location tables right on each ship
log
Twenty(20) minute turns, but a side may
hold the initiative
for a variable number of turns (called an initiative impulse).
Streamlined Formation displays reflecting the current
Combat Commitment Level of the Squadron: a combination of staff
pre-planning, tactical intelligence and analysis of that intelligence.
Emphasis on
prioritizing command resources during a turn
Electronic Warfare influences every attack and defense
Detection, Targeting Solutions (nick-named "Lock-ons") and
Sensor Ghosts
Rules for the influence of combat
commanders on ship and
squadron operations
Gunnery and
faster-than-light missile combat, LAC wings,
escort groups, interdiction of missile strikes, boarding actions, and
more!
Game Contents
The downloadable Zip file (or you can order a CD) contain PDFs for all
the files, including:
Full color Rules
Comprehensive
Examples of play
11 original 3D Ship designs,
depicting everything from
Terran Cruisers and LAC Carriers through giant Procyonese Base Ships,
rendered in Wings3D and Bryce.
140+ Plan View
Ship pieces you can print and cut apart,
named and ready for action; 100+ more with no names so you can Name
Your Own!
Templates for 3D movement Octagons,
essential to play.
Print them on card stock and cut apart, you only need approximately 18
to play any scenario (3 printouts). We are looking into clear plastic
octagons as well as wooden ones for purchase separately, watch the
accessories area to the left!
Sheet of "Terrain"
Octagons including Planets, and moons,
Asteroid Belts and Ion Storms
Seven (7) suggested
scenarios, including the two issued as .pdfs after the initial Nov 2006
release ; complete with text detailing the
progress of the war and following a series of officers on both sides
who are promoted and demoted as the war see-saws between victories and
defeats. Each scenario builds on the storyline of the previous, and
each is rated for its overall complexity.
Scenarios include:
Scenario Description
Table set-up map and approximate space needs to play
Tables of organization for both sides
"Historical"
scenario result
Pre-filled Ship Logs, no need to
print out &
fill out, just print and play! Included in all versions in the download
archive or on the accompanying CD, but also printed in the deluxe
version.
Ship logs are
placed 4-up on a letter-sized or A4 page, one
page per ship type, lined for cutting apart for play, a minimum of data
needs to be filled in to use them (just the Ship Name, and crew values
for the Ship, LAC Wings and Escort Group, provided in each scenario and
on an overall Crew Rating table).
Front and back
Template for a 50 card Event Deck combining
4 of the major game tables, which prints on regular 10-up "clean-edge"
Avery business card stock, or a lined version if you want to put it on
card stock and print it yourself; or alternatively if you do not wish
to
make an Event Deck, there is an equivalent Event Table included. (I
like the deck, it is actually much more convenient in play, you place a
card directly next to the Squadron affected by it.)
Charts
and tables including: Combat Chronometer Chart (i.e.
Time Track), Combat Results table, Damage Tables (what the results mean
for different targets), Leader Casualty Results, Leadership value
determination, Critical Hull Damage, Concussive Damage, Event Card
Codes, Damage Definition Tables (how to mark damage)
Regular
Hardcopy version of the Rules book
Paperback edition 104 pages printed with full-color covers,
coil-bound. Also includes a complimentary copy of the CD-ROM (above)
for convenient printing of the components for play like logs, counters,
markers etc; mailed separately.
In the book are:
Complete full-color Rules & Examples of
play
7 Scenarios
Charts and
Tables
Deluxe
Hardcopy version of the Rules book
AVAILABLE NOW!
Paperback edition 257 pages printed with full-color covers,
coil-bound. Also includes a complimentary copy of the CD-ROM (above)
for convenient printing of the components for play like logs, counters,
markers etc; mailed separately.
This book is made from ALL THE PDFs, including
Complete full-color Rules & Examples of
play
5 Scenarios including pre-filled ship logs
Charts and Tables
Event Card Templates
Terrain & Movement tiles
Ship
logs
Ship Counters
Markers
Design-Your-Own Squadron kit including: Name Your Own Ship
counters & overall Crew rating Chart for completing ship logs,
varied by nationality, faction, and crew experience.