For the last few months we have had a BOARDGAME in development, entitled SHIP TO SHIP: An Introductory Boardgame of 3D Space Combat and Command in the Firepower Pass Universe. The main difference between the miniatures game Firepower Pass and its Boardgame brother-to-be Ship To Ship - besides that the latter as a boardgame will therefore be complete, straight out of the box - is the streamlining and reduction of the number of Actions permitted, and the re-designing of the combat system into a d10 dice-pool system, for faster play. None of the unique aspects of Firepower Pass will be sacrificed in Ship To Ship, though Firepower Pass will retain a deeper level of detail and tactical options for your ships and their escorts. Components will include (and samples are below):
A full-color 22x34 mapsheet
270+ wooden playing pieces, with stickers for double-sided counters and markers
Scaled as an introductory game, scenarios will be limited to a maximum 3 squadrons a side, each squadron consisting of from 2 to 5 ships in a squadron. However the game will easily adapt to the addition of more squadrons for larger scenarios.
A redesigned and streamlined attack chart with all modifiers on the chart. No need to look elsewhere during combat resolution except your Ships' Logs!
Designers' Note: Incidentally, the Firepower Pass combat system started out as a d10 system a many years ago, and was number-crunched into the the current master Combat Results Table. Ship to Ship will use percentiles (d100) and mutliple d10s to the same effect. With new Ship's Logs that will be available for download for free when available, those who prefer the Ship To Ship combat system will easily be able to adapt their Firepower Pass games to it.
BTW along with a cyberboard gamebox of Ship To Ship, we will be offering a gamebox for a relatively new live-play-by-internet tool (also free like Cyberboard) called ZunTzu (http://www.ZunTzu.com). The gameboxes will be available for free download on the respective games' FREE Tabs, once the Ship To Ship section of the website here is officially launched.
There is no target date for Ship To Ship as yet, but our wish list put its at the end of 2008. If it is sooner we will most definitely post it here! Questions about it and our progress? Email us!
Get these now: ·
PDF: US$15 (NEW! Version 2.1 Available now!) · REGULAR HARDCOPY: US$32.95
· DELUXE
HARDCOPY: US$57.00 (see all
releases)
Breaking News -
AVAILABLE NOW: · NEW! Cyberboard
Play By Email Gamebox file available!
(free)
· Extensive
combat example
(free)
·
Scenario S7
now available! (free)
· Summer'2007 release
schedule
Description
Designed to easily control 15-20 capital ships a side (which can be 4-5
squadrons), while concentrating on squadron level tactics, Firepower
Pass uses a unique command oriented system that allows units to attack
as individual ships (i.e. at a tactical level) yet defend and maneuver
in 3D as squadrons. Octagonal 3D
movement tiles easily and elegantly depict the 2D vector
of 3D movement.
Features
Individual capital ships; the capabilities of the
capital
ships are expanded by attaching LAC wings and escort groups for use in
point defense or for launching independent strikes
Individualized
damage location tables right on each ship
log
Twenty(20) minute turns, but a side may
hold the initiative
for a variable number of turns (called an initiative impulse).
Streamlined Formation displays reflecting the current
Combat Commitment Level of the Squadron: a combination of staff
pre-planning, tactical intelligence and analysis of that intelligence.
Emphasis on
prioritizing command resources during a turn
Electronic Warfare influences every attack and defense
Detection, Targeting Solutions (nick-named "Lock-ons") and
Sensor Ghosts
Rules for the influence of combat
commanders on ship and
squadron operations
Gunnery and
faster-than-light missile combat, LAC wings,
escort groups, interdiction of missile strikes, boarding actions, and
more!
Game Contents
The downloadable Zip file (or you can order a CD) contain PDFs for all
the files, including:
Full color Rules
Comprehensive
Examples of play
11 original 3D Ship designs,
depicting everything from
Terran Cruisers and LAC Carriers through giant Procyonese Base Ships,
rendered in Wings3D and Bryce.
140+ Plan View
Ship pieces you can print and cut apart,
named and ready for action; 100+ more with no names so you can Name
Your Own!
Templates for 3D movement Octagons,
essential to play.
Print them on cardstock and cut apart, you only need approximately 18
to play any scenario (3 printouts). We are looking into clear plastic
octagons as well as wooden ones for purchase separately, watch the
accessories area to the left!
Sheet of "Terrain"
Octagons including Planets, and moons,
Asteroid Belts and Ion Storms
Seven (7) suggested
scenarios, including the two issued as .pdfs after the initial Nov 2006 release ; complete with text detailing the
progress of the war and following a series of officers on both sides
who are promoted and demoted as the war see-saws between victories and
defeats. Each scenario builds on the storyline of the previous, and
each is rated for its overall complexity.
Scenarios include:
Scenario Description
Table set-up map and approximate space needs to play
Tables of organization for both sides
"Historical"
scenario result
Pre-filled Ship Logs, no need to
print out &
fill out, just print and play! Included in all versions in the download
archive or on the accompanying CD, but also printed in the deluxe
version.
Ship logs are
placed 4-up on a letter-sized or A4 page, one
page per ship type, lined for cutting apart for play, a minimum of data
needs to be filled in to use them (just the Ship Name, and crew values
for the Ship, LAC Wings and Escort Group, provided in each scenario and
on an overall Crew Rating table).
Front and back
Template for a 50 card Event Deck combining
4 of the major game tables, which prints on regular 10-up "clean-edge"
Avery business card stock, or a lined version if you want to put it on
cardstock and print it yourself; or alternatively if you do not wish to
make an Event Deck, there is an equivalent Event Table included. (I
like the deck, it is actually much more convenient in play, you place a
card directly next to the Squadron affected by it.)
Charts
and tables including: Combat Chronometer Chart (i.e
Time Track), Combat Results table, Damage Tables (what the results mean
for different targets), Leader Casualty Results, Leadership value
determination, Critical Hull Damage, Concussive Damage, Event Card
Codes, Damage Definition Tables (how to mark damage)
Regular
Hardcopy version of the Rulesbook
Paperback edition 104 pages printed with full-color covers,
coil-bound. Also includes a complimentary copy of the CD-ROM (above)
for convenient printing of the components for play like logs, counters,
markers etc; mailed separately.
In the book are:
Complete full-color Rules & Examples of
play
7 Scenarios
Charts and
Tables
Deluxe
Hardcopy version of the Rulesbook
AVAILABLE NOW!
Paperback edition 257 pages printed with full-color covers,
coil-bound. Also includes a complimentary copy of the CD-ROM (above)
for convenient printing of the components for play like logs, counters,
markers etc; mailed separately.
This book is made from ALL THE PDFs, including
Complete full-color Rules & Examples of
play
5 Scenarios including pre-filled ship logs
Charts and Tables
Event Card Templates
Terrain & Movement tiles
Ship
logs
Ship Counters
Markers
Design-Your-Own Squadron kit including: Name Your Own Ship
counters & overall Crew rating Chart for completing ship logs,
varied by nationality, faction, and crew experience.